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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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conquest
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conquestremix.guide
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Amigaguide Document
|
1997-01-22
|
7KB
|
194 lines
@Database Conquest Remix Guide"
@Author Ruben Monteiro
@Node Main "Conquest Remix Guide"
@{b}@{u}C O N Q U E S T@{ub}@{uu} @{i}Remix@{ui}
Copyright
1995-97 Black Flag
@{" Introduction " Link "Introduction"} What is Conquest about?
@{" Requirements " Link "Requirements"} Hardware/Software needs
@{" Copyright " Link "Copyright"} Legal stuff...
@{" Installation " Link "Installation"} Playing from HardDisk
@{" Instructions " Link "Instructions"} How to play it
@{" Troubleshooting " Link "Trouble"} Problems & solutions
@{" Future plans " Link "Future"} A sequel?
@{" Acknowledgement " Link "Acknowledgement"} General greetings
@{" Author " Link "Author"} Note from the authors
@EndNode
@Node "Introduction"
@Next "Requirements"
@Prev "Main"
@Toc "Main"
@{b}@{u}Introduction@{ub}@{uu}
Conquest is a one player Mega-lo-Mania clone, a God sim, like Populous
or Warcraft. Conquest lets you choose to assume leadership for one of these
civilizations: Roman, British, Hispanic or Gaul.
@EndNode
@Node "Requirements"
@Next "Copyright"
@Prev "Introduction"
@Toc "Main"
@{b}@{u}Requirements@{ub}@{uu}
You need the following to play Conquest:
@{" Hardware " Link Hardware}
@{" Software " Link Software}
@EndNode
@Node "Copyright"
@Next "Installation"
@Prev "Requirements"
@Toc "Main"
@{b}@{u}Copyright@{ub}@{uu}
Program and Graphics are copyright
1995-97 by David Serafim
All rights reserved.
Music is copyright
1997 by Ruben Monteiro
All rights reserved.
This program is Freeware. It may be freely distributed, as long as all
@{" files " Link Software} from the LHA archive are included @{b}and not modified@{ub}.
Also, no files must be added.
No fee must be charged for this product, other than the cost of the media it
is supplied in.
Not for commercial release.
The graphic, audio and program data @{b}can not@{ub} be used in other
products, nor released individually.
The user of this program accepts all responsability for it's use. The authors
cannot be held responsible for any loss of data or damage caused by the
use of this product.
@EndNode
@Node "Installation"
@Next "Instructions"
@Prev "Copyright"
@Toc "Main"
@{b}@{u}Installation@{ub}@{uu}
@{i}Installing the game@{ui}
The archive decompresses into its own drawer. Just copy or move the
drawer and its icon into whatever directory you want to keep it in.
@EndNode
@Node "Instructions"
@Next "Trouble""
@Prev "Installation"
@Toc "Main"
@{b}@{u}Instructions@{ub}@{uu}
Instructions can be found inside the game, pressing the right mouse button
on the credits screen.
@EndNode
@Node "Trouble"
@Next "Future"
@Prev "Instructions"
@Toc "Main"
@{b}@{u}Troubleshooting@{ub}@{uu}
ATM no information available..
@EndNode
@Node "Future"
@Next "Acknowledgement"
@Prev "Trouble"
@Toc "Main"
@{b}@{u}Future plans@{ub}@{uu}
A sequel to this game is under production, featuring improved graphics
and music, while the game will have a more humuristic plot.
It will be released initially on Aminet.
@EndNode
@Node "Acknowledgement"
@Next "Author"
@Prev "Future"
@Toc "Main"
@{b}@{u}Acknowledgement@{ub}@{uu}
Greetings from Black Flag go to (no order):
Ezekiel
Officer
Peter de Boer
Paul Carrington
Fabio Bizzetti
Chris Page
James Ceraldi
Rattlesnake
Zavacki Ferenc
Dissident
Boomerang
@{b}A message to the Amiga community@{ub}:
We must stay together regarding what's to happen to the Amiga, specially the
A/Box project. It's possible that the Amiga will start having clones, and
maybe in the future it will not be called Amiga anymore. But the Amiga is
far more than a 68000 processor or a Workbench system. It's the spirit of
it's user base that make it an outstanding computer. If we are going to have
a PowerPC processor or AmigaOS-like, fine. If it will not be called Amiga?
no problem.
What really matters is that we, the users, maintain the same spirit we always
had: The Amiga spirit. That way, the new hardware will certainly be an Amiga,
no matter what their manufacturers call it.
@EndNode
@Node "Author"
@Next "Author"
@Prev "Acknowledgement"
@Toc "Main"
@{b}@{u}Author@{ub}@{uu}
This game has been done for a mag compo that has never seen the light of
the day. Therefore it would be the best thing to release it as Freeware.
TECHNICAL INFO:
This game was totaly written in AMOS Pro.
It uses 32 colours on-screen and works on any machine with 1 meg of RAM.
The whole game fits on a single disk.
This is NOT a demo version.
Not much more to say about tech specs, really..
Amiga god/wargame lovers should check out the @{b}Battlecraft@{ub} homepages:
http://www.cybercomm.nl/~peterdb/rav_ami.html
You can contact the musician, Ruben Monteiro, for any purpose at the
following email: @{b}c0ntact@esoterica.pt@{ub}
Also watch out for his homepage soon on http://www.esoterica.pt/~c0ntact/
@EndNode
; ----
@Node "Hardware"
@Next "Software"
@Prev "Software"
@Toc "Main"
@{b}@{u}Required hardware@{ub}@{uu}
You just need 1Mb chip mem to run the game. Conquest should work under
any Amiga configuration.
Conquest was tested on the following configurations:
A1200/020/28/4MbFast - Kickstart 3.1
A1200/020/14/2MbChip - Kickstart 3.0
Please let @{" us " Link Author} know if you've got problems running this game.
@EndNode
@Node "Software"
@Next "Hardware"
@Prev "Hardware"
@Toc "Main"
@{b}@{u}Required software@{ub}@{uu}
The following files are required to run the game:
Libs/
Amos.library
Data/
buildings
font
icons
maps
men
sprites
Gfx/
back1
back2
back3
background
creds
end
intro
introcreds
introtxt
logo
Sfx/
creds
endmod
ingame
intromod
selectmod
sounds
Conquest
Conquest.info
ConquestRemix.guide
ConquestRemix.guide.info
Disk.info
File_ID.DIZ
@EndNode